Conversion between different adaptive hypermedia systems has barely been proposed, yet alone tested in realistic settings. This paper presents the evaluation of the interoperabili...
Alexandra I. Cristea, Helen Ashman, Craig D. Stewa...
Rarely are the three pillars of academia—research, teaching, and service—addressed together, within one intellectually cohesive context in the graduate curriculum. Such a cont...
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
The involvement of technology to support and enhance learning is ever increasing; for example moving from the traditional blackboard to electronic whiteboards, from printed books ...
Willem-Paul Brinkman, Charles van der Mast, Annett...