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» The Myth of the Educational Computer
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SIGCSE
1998
ACM
125views Education» more  SIGCSE 1998»
15 years 10 months ago
Design patterns: an essential component of CS curricula
The field of software patterns has seen an explosion in interest in the last three years. Work to date has been on the recognition, cataloging, and finding of patterns with litt...
Owen L. Astrachan, W. Garrett Mitchener, Geoffrey ...
AVI
2004
15 years 8 months ago
Visualizing programs with Jeliot 3
We present a program visualization tool called Jeliot 3 that is designed to aid novice students to learn procedural and object oriented programming. The key feature of Jeliot is t...
Andrés Moreno, Niko Myller, Erkki Sutinen, ...
ICFP
2010
ACM
15 years 7 months ago
Experience report: growing programming languages for beginning students
A student learning how to program learns best when the programming language and programming environment cater to her specific needs. These needs are different from the requirement...
Marcus Crestani, Michael Sperber
SIGPLAN
2008
15 years 6 months ago
Injecting programming language concepts throughout the curriculum: an inclusive strategy
As research in programming language design, implementation, and application advances, we must regularly revisit the undergraduate curriculum to ensure course content advances simi...
Mark W. Bailey
CGF
2010
168views more  CGF 2010»
15 years 3 months ago
How to Write a Visualization Research Paper: A Starting Point
This paper attempts to explain the mechanics of writing a research paper in visualization. This serves as a useful starting point for those who have never written a research paper...
Robert S. Laramee