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» The Myth of the Educational Computer
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SIGCSE
2008
ACM
153views Education» more  SIGCSE 2008»
15 years 5 months ago
A cross-domain visual learning engine for interactive generation of instructional materials
We present the design and development of a Visual Learning Engine, a tool that can form the basis for interactive development of visually rich teaching and learning modules across...
K. R. Subramanian, T. Cassen
CHI
2006
ACM
16 years 7 months ago
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Digital Manipulatives embed computation in familiar children's toys and provide means for children to design behavior. Some systems use "record and play" as a form ...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii, Jos...
SIGCSE
2006
ACM
139views Education» more  SIGCSE 2006»
16 years 16 days ago
Closing the loop on test creation: a question assessment mechanism for instructors
New accreditation requirements focus on education as a “continuous improvement process.” The most important part of such a process is that information gets fed back into the s...
Titus Winters, Tom Payne
SIGCSE
2004
ACM
101views Education» more  SIGCSE 2004»
16 years 13 hour ago
PL-detective: a system for teaching programming language concepts
The educational literature recognizes that people go through a number of stages in their intellectual development. During the first stage, called received knowledge or dualism, p...
Amer Diwan, William M. Waite, Michele H. Jackson
IADIS
2004
15 years 8 months ago
Connect: Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Learning Environments
The main objective of the CONNECT project is to develop an innovative pedagogical framework that attempts to blend formal and informal learning, proposing an educational reform to ...
Sofoklis Sotiriou, Eleni Chatzichristou, Stavros S...