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» The Myth of the Educational Computer
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ASSETS
2008
ACM
15 years 8 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 12 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
SIGCSE
2008
ACM
171views Education» more  SIGCSE 2008»
15 years 6 months ago
Contributing student pedagogy
A Contributing Student Pedagogy (CSP) is a pedagogy that encourages students to contribute to the learning of others and to value the contributions of others. CSP in formal educat...
John Hamer, Quintin I. Cutts, Jana Jacková,...
MHCI
2007
Springer
16 years 22 days ago
Effective learn-quiz generation for handheld devices
In this demonstration, we present a system that enables users to easily generate quizzes for mobile devices. With our program, they can create multiple choice tests and general qu...
Wolfgang Hürst, Sabine Jung, Martina Welte
ITICSE
2006
ACM
16 years 16 days ago
A web-based service for the automatic detection of roles of variables
Learning elementary programming can be enhanced by introducing the notion of variable roles to students. This paper presents a web-based automatic role detection service that can ...
Petri Gerdt, Jorma Sajaniemi