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» The Myth of the Educational Computer
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SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
16 years 7 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
CHI
2007
ACM
16 years 7 months ago
A theory-based approach to designing student learning context
How can we keep technology-focused computing and software engineering students interested and engaged in a soft subject like HCI? How can we avoid leaving the less gifted and less...
Jarinee Chattratichart
SIGCSE
2006
ACM
147views Education» more  SIGCSE 2006»
16 years 14 days ago
Image understanding as a second course in AI: preparing students for research
This paper describes the development and structure of a second course in artificial intelligence that was developed to meet the needs of upper-division undergraduate and graduate ...
Roxanne L. Canosa
SIGITE
2005
ACM
16 years 2 days ago
Teaching 2D arrays using real-time video filters
Educators have long been trying to spice things up in their introductory programming courses. Traditionally, twodimensional arrays have been taught non-graphically using contrived...
Jeffrey W. Chastine, Jon A. Preston
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
15 years 12 months ago
Using software testing to move students from trial-and-error to reflection-in-action
Introductory computer science students rely on a trial and error approach to fixing errors and debugging for too long. Moving to a reflection in action strategy can help students ...
Stephen H. Edwards