Traditional studies of routing problems often assumed strict preferences on paths, by eliminating ambiguity in path comparisons, or imposing a priori deterministic tie-breaking. S...
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
To obtain good performance in messaging over mobile networks, we have developed a Gateway. Gateway is a message hub that transmits information using store-and-forward messaging an...
With the rapid growth in the popularity of and the research interest in peer-to-peer (P2P) systems, an interesting question is what the quality of network connectivity between pee...
Abstract. This work describes schemes for distributing between n servers the evaluation of a function f which is an approximation to a random function, such that only authorized su...