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MASCOTS
2001
15 years 7 months ago
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games
In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
Li Zou, Mostafa H. Ammar, Christophe Diot
CN
2007
102views more  CN 2007»
15 years 6 months ago
The "Global-ISP" paradigm
We present a new paradigm, called “Global ISP” (G-ISP). Its goal is to solve, or at least alleviate, problems of inter-domain routing, such as slow convergence, and lack of Qo...
Reuven Cohen, Amnon Shochot
JSS
2007
67views more  JSS 2007»
15 years 6 months ago
Worm-IT - A wormhole-based intrusion-tolerant group communication system
This paper presents Worm-IT, a new intrusion-tolerant group communication system with a membership service and a view-synchronous atomic multicast primitive. The system is intrusi...
Miguel Correia, Nuno Ferreira Neves, Lau Cheuk Lun...
SWAT
2010
Springer
204views Algorithms» more  SWAT 2010»
15 years 4 months ago
Feasible and Accurate Algorithms for Covering Semidefinite Programs
In this paper we describe an algorithm to approximately solve a class of semidefinite programs called covering semidefinite programs. This class includes many semidefinite programs...
Garud Iyengar, David J. Phillips, Clifford Stein
SPAA
2006
ACM
16 years 12 days ago
Playing push vs pull: models and algorithms for disseminating dynamic data in networks
Consider a network in which a collection of source nodes maintain and periodically update data objects for a collection of sink nodes, each of which periodically accesses the data...
R. C. Chakinala, Abishek Kumarasubramanian, Kofi A...