We investigate the problem of securing the delivery of scalable video streams so that receivers can ensure the authenticity (originality and integrity) of the video. Our focus is ...
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
To investigate the problem of entity recognition, we deal with the creation of the so-called Entity Name System (ENS) which is an open, public back-bone infrastructure for the (Sem...
Collaborative Filtering (CF) recommendations are computed by leveraging a historical data set of users’ ratings for items. It assumes that the users’ previously recorded ratin...
We show how to design touchscreen widgets that respond to a finger’s contact area. In standard touchscreen systems a finger often appears to touch several screen objects, but ...