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DSRT
2000
IEEE
15 years 11 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
IPPS
2000
IEEE
15 years 11 months ago
Parallel Information Retrieval on an SCI-Based PC-NOW
This paper presents an efficient parallel information retrieval (IR) system which provides fast information service for the Internet users on lowcost high-performance PC-NOW enviro...
Sang-Hwa Chung, Hyuk-Chul Kwon, Kwang Ryel Ryu, Ha...
CGI
1999
IEEE
15 years 11 months ago
A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces
Existing data embedding algorithms for polygonal meshes and their attributes can't be applied to the majority of (geometric) computer aided design (CAD) applications, for two...
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
ICPPW
1999
IEEE
15 years 11 months ago
An Analysis of the Number of ICP Packets on the Distributed WWW Caching System
A distributed WWW caching system based on Internet Cache Protocol (ICP) is a system where a cache of a single proxy server is shared by others. When a proxy server receives an HTT...
Eiji Kawai, Ken-ichi Chinen, Suguru Yamaguchi, Hid...
EUROPAR
1999
Springer
15 years 11 months ago
DAOS - Scalable And-Or Parallelism
Abstract. This paper presents DAOS, a model for exploitation of Andand Or-parallelism in logic programs. DAOS assumes a physically distributed memory environment and a logically sh...
Luís Fernando Castro, Vítor Santos C...