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AAAI
2006
15 years 7 months ago
On Strictly Competitive Multi-Player Games
We embark on an initial study of a new class of strategic (normal-form) games, so-called ranking games, in which the payoff to each agent solely depends on his position in a ranki...
Felix Brandt, Felix A. Fischer, Yoav Shoham
AAAI
2006
15 years 7 months ago
Active Learning with Near Misses
Assume that we are trying to build a visual recognizer for a particular class of objects--chairs, for example--using existing induction methods. Assume the assistance of a human t...
Nela Gurevich, Shaul Markovitch, Ehud Rivlin
AAAI
2006
15 years 7 months ago
Bayesian Calibration for Monte Carlo Localization
Localization is a fundamental challenge for autonomous robotics. Although accurate and efficient techniques now exist for solving this problem, they require explicit probabilistic...
Armita Kaboli, Michael H. Bowling, Petr Musí...
AAAI
2004
15 years 7 months ago
Error Detection and Impact-Sensitive Instance Ranking in Noisy Datasets
Given a noisy dataset, how to locate erroneous instances and attributes and rank suspicious instances based on their impacts on the system performance is an interesting and import...
Xingquan Zhu, Xindong Wu, Ying Yang
AAAI
2006
15 years 7 months ago
Optimal Scheduling of Contract Algorithms for Anytime Problems
A contract algorithm is an algorithm which is given, as part of the input, a specified amount of allowable computation time. The algorithm must then compute a solution within the ...
Alejandro López-Ortiz, Spyros Angelopoulos,...