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FLAIRS
2004
15 years 7 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
AIPS
2000
15 years 7 months ago
Challenges and Methods in Testing the Remote Agent Planner
The Remote Agent Experiment (RAX) on the Deep Space 1 (DS1) mission was the first time that an artificially intelligent agent controlled a NASA spacecraft. One of the key componen...
Benjamin D. Smith, Martin S. Feather, Nicola Musce...
CEC
2010
IEEE
15 years 7 months ago
Coordinate System Archive for coevolution
Problems in which some entities interact with each other are common in computational intelligence. This scenario, typical for co-evolving artificial-life agents, learning strategie...
Wojciech Jaskowski, Krzysztof Krawiec
SOCO
2010
Springer
15 years 4 months ago
Automatic circle detection on digital images with an adaptive bacterial foraging algorithm
This article presents an algorithm for the automatic detection of circular shapes from complicated and noisy images without using the conventional Hough transform methods. The prop...
Sambarta Dasgupta, Swagatam Das, Arijit Biswas, Aj...
IAT
2010
IEEE
15 years 4 months ago
An Interaction-Oriented Model of Customer Behavior for the Simulation of Supermarkets
Abstract--Since several years, great distribution firms implement more and more complex layout and shelf allocation strategies, so as to force empirical know-how to combine with Ar...
Yoann Kubera, Philippe Mathieu, Sébastien P...