Digital distribution is becoming an increasingly important method within the games industry. The leading consoles each possess their own bespoke platform to digitally deploy games ...
Chris Carter, Abdennour El Rhalibi, Madjid Merabti...
Abstract. This paper proposes an accelerometer-based gesture recognition algorithm. As a pre-process procedure, raw data output by accelerometer should be quantized, and then use d...
ct In this paper, we describe the VesaliusTM Project, a multi-modal collection of anatomical resourcesunder development at Columbia University. 1 Our focus is on the need for navig...
Camera calibration methods, whether implicit or explicit, are a critical part of most 3D vision systems. These methods involve estimation of a model for the camera that produced t...
This paper explores a view-based approach to recognize free-form objects in range images. We are using a set of local features that are easy to calculate and robust to partial occ...