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SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
15 years 12 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
ATAL
2003
Springer
15 years 12 months ago
Providing Effective Access to Shared Resources: A COIN Approach
Managers of systems of shared resources typically have many separate goals. Examples are efficient utilization of the resources among its users and ensuring no user’s satisfacti...
Stéphane Airiau, Sandip Sen, David Wolpert,...
DIS
1999
Springer
15 years 11 months ago
The Melting Pot of Automated Discovery: Principles for a New Science
After two decades of research on automated discovery, many principles are shaping up as a foundation of discovery science. In this paper we view discovery science as automation of ...
Jan M. Zytkow
ICML
1989
IEEE
15 years 10 months ago
Uncertainty Based Selection of Learning Experiences
The training experiences needed by a learning system may be selected by either an external agent or the system itself. We show that knowledge of the current state of the learner&#...
Paul D. Scott, Shaul Markovitch
ATAL
2008
Springer
15 years 8 months ago
Undominated VCG redistribution mechanisms
Many important problems in multiagent systems can be seen as resource allocation problems. For such problems, the well-known Vickrey-Clarke-Groves (VCG) mechanism is efficient, in...
Mingyu Guo, Vincent Conitzer