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ACMACE
2006
ACM
16 years 17 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CEC
2005
IEEE
16 years 6 days ago
Distributed brain modelling by means of hierarchical collaborative coevolution
The current work addresses the development of cognitive abilities in artificial organisms. In the proposed approach, neural network-based agent structures are employed to represen...
Michail Maniadakis, Panos E. Trahanias
ATAL
2005
Springer
16 years 4 days ago
Formalization of a voting protocol for virtual organizations
A voting protocol for decision-making in virtual organizations is presented. In an agent-based virtual organization the functions of formation, management and dissolution of the o...
Jeremy V. Pitt, Lloyd Kamara, Marek J. Sergot, Ale...
WINE
2005
Springer
143views Economy» more  WINE 2005»
16 years 1 days ago
Economic Mechanisms for Shortest Path Cooperative Games with Incomplete Information
Abstract. In this paper we present a cooperative game theoretic interpretation of the shortest path problem. We consider a buying agent who has a budget to go from a specified sou...
T. S. Chandrashekar, Yadati Narahari
ARGMAS
2004
Springer
15 years 12 months ago
Is It Worth Arguing?
Argumentation-based negotiation (ABN) is an effective means of resolving conflicts in a multi-agent society. However, it consumes both time and computational resources for agents ...
Nishan C. Karunatillake, Nicholas R. Jennings