The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
Recent multi-agent extensions of Q-Learning require knowledge of other agents’ payoffs and Q-functions, and assume game-theoretic play at all times by all other agents. This pap...
Like middle-men in physical commerce, middleagents support the flow of information in electronic commerce, assisting in locating and connecting the ultimate information provider ...
We present a formal framework of an autonomous agent as a collection of coordinated control loops, with a recurring sense, plan, act cycle. Our framework manages the information f...
Monitoring the changes in data values obtained from the environment (e.g., locations of moving objects) is a primary concern in many fields, as for example in the pervasive comput...