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» The Localization Hypothesis and Machines
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ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
15 years 10 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
SPAA
1996
ACM
15 years 10 months ago
From AAPC Algorithms to High Performance Permutation Routing and Sorting
Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
Thomas Stricker, Jonathan C. Hardwick
DRR
2010
15 years 8 months ago
Biomedical article retrieval using multimodal features and image annotations in region-based CBIR
Biomedical images are invaluable in establishing diagnosis, acquiring technical skills, and implementing best practices in many areas of medicine. At present, images needed for in...
Daekeun You, Sameer Antani, Dina Demner-Fushman, M...
NIPS
2001
15 years 7 months ago
K-Local Hyperplane and Convex Distance Nearest Neighbor Algorithms
Guided by an initial idea of building a complex (non linear) decision surface with maximal local margin in input space, we give a possible geometrical intuition as to why K-Neares...
Pascal Vincent, Yoshua Bengio
HPDC
2010
IEEE
15 years 7 months ago
Comparison of resource platform selection approaches for scientific workflows
Cloud computing is increasingly considered as an additional computational resource platform for scientific workflows. The cloud offers opportunity to scale-out applications from d...
Yogesh L. Simmhan, Lavanya Ramakrishnan