Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium...
This paper presents Limone, a new coordination model that facilitates rapid application development over ad hoc networks consisting of logically mobile agents and physically mobile...
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Frequent pattern mining has been studied extensively. However, the effectiveness and efficiency of this mining is often limited, since the number of frequent patterns generated i...
We present a new cache oblivious scheme for iterative stencil computations that performs beyond system bandwidth limitations as though gigabytes of data could reside in an enormou...
Robert Strzodka, Mohammed Shaheen, Dawid Pajak, Ha...