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CVPR
2003
IEEE
16 years 8 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade
CVPR
2003
IEEE
16 years 8 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
CVPR
2005
IEEE
16 years 8 months ago
Estimating 3D Shape and Texture Using Pixel Intensity, Edges, Specular Highlights, Texture Constraints and a Prior
We present a novel algorithm aiming to estimate the 3D shape, the texture of a human face, along with the 3D pose and the light direction from a single photograph by recovering th...
Sami Romdhani, Thomas Vetter
CVPR
2005
IEEE
16 years 8 months ago
Graph Embedding: A General Framework for Dimensionality Reduction
In the last decades, a large family of algorithms supervised or unsupervised; stemming from statistic or geometry theory have been proposed to provide different solutions to the p...
Shuicheng Yan, Dong Xu, Benyu Zhang, HongJiang Zha...
CVPR
2006
IEEE
16 years 8 months ago
Space-Time Video Montage
Conventional video summarization methods focus predominantly on summarizing videos along the time axis, such as building a movie trailer. The resulting video trailer tends to reta...
Hong-Wen Kang, Yasuyuki Matsushita, Xiaoou Tang, X...
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