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143
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COCOON
2003
Springer
16 years 2 days ago
Tetris is Hard, Even to Approximate
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configurat...
Erik D. Demaine, Susan Hohenberger, David Liben-No...
144
Voted
COCOS
2003
Springer
139views Optimization» more  COCOS 2003»
16 years 2 days ago
Inter-block Backtracking: Exploiting the Structure in Continuous CSPs
This paper details a technique, called inter-block backtracking (IBB), which improves interval solving of decomposed systems with non-linear equations over the reals. This techniqu...
Bertrand Neveu, Christophe Jermann, Gilles Trombet...
DIGITALCITIES
2003
Springer
16 years 2 days ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
240
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ECOOPW
2003
Springer
16 years 2 days ago
Modeling Variability for Object-Oriented Product Lines
The concept of a software product line is a promising approach for increasing planned reusability in industry. For planning future requirements, the integration of domain analysis ...
Matthias Riebisch, Detlef Streitferdt, Ilian Pasho...
EMMCVPR
2003
Springer
16 years 2 days ago
Curvature Vector Flow to Assure Convergent Deformable Models for Shape Modelling
Poor convergence to concave shapes is a main limitation of snakes as a standard segmentation and shape modelling technique. The gradient of the external energy of the snake represe...
Debora Gil, Petia Radeva
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