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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 7 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
EL
2006
131views more  EL 2006»
15 years 6 months ago
How digital libraries can support e-learning
Digital libraries offer opportunities for elearning that are not possible in their physical counterparts. Digital libraries complement other learning environments, such as those p...
Saeed Rezaei Sharifabadi
NN
2008
Springer
15 years 6 months ago
Multilayer in-place learning networks for modeling functional layers in the laminar cortex
Currently, there is a lack of general-purpose in-place learning networks that model feature layers in the cortex. By "general-purpose" we mean a general yet adaptive hig...
Juyang Weng, Tianyu Luwang, Hong Lu, Xiangyang Xue
APSEC
2004
IEEE
15 years 10 months ago
Modeling the Impact of a Learning Phase on the Business Value of a Pair Programming Project
Pair programmers need a "warmup phase" before the pair can work at full speed. The length of the learning interval varies, depending on how experienced the developers are...
Frank Padberg, Matthias M. Müller
ATAL
2006
Springer
15 years 10 months ago
Learning the required number of agents for complex tasks
Coordinating agents in a complex environment is a hard problem, but it can become even harder when certain characteristics of the tasks, like the required number of agents, are un...
Sébastien Paquet, Brahim Chaib-draa