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GAMEON
2001
15 years 8 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
ACE
2004
193views Education» more  ACE 2004»
15 years 8 months ago
Conversational KM - Student Driven Learning
A conversational method of teaching whereby the students engage each other as a key part of the learning experience achieves a higher percentage of high grades (and presumably bet...
Marilyn A. Wells, Phillip W. Brook
ITS
1998
Springer
213views Multimedia» more  ITS 1998»
15 years 10 months ago
Component-Based Construction of a Science Learning Space
We present a vision for learning environments, called Science Learning Spaces, that are rich in engaging content and activities, provide constructive experiences in scientific proc...
Kenneth R. Koedinger, Daniel D. Suthers, Kenneth D...
ATAL
2010
Springer
15 years 7 months ago
Learning multi-agent state space representations
This paper describes an algorithm, called CQ-learning, which learns to adapt the state representation for multi-agent systems in order to coordinate with other agents. We propose ...
Yann-Michaël De Hauwere, Peter Vrancx, Ann No...
ECAL
1999
Springer
15 years 11 months ago
Collective Learning and Semiotic Dynamics
We report on a case study in the emergence of a lexicon in a group of autonomous distributed agents situated and grounded in an open environment. Because the agents are autonomous,...
Luc Steels, Frédéric Kaplan