In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A conversational method of teaching whereby the students engage each other as a key part of the learning experience achieves a higher percentage of high grades (and presumably bet...
We present a vision for learning environments, called Science Learning Spaces, that are rich in engaging content and activities, provide constructive experiences in scientific proc...
Kenneth R. Koedinger, Daniel D. Suthers, Kenneth D...
This paper describes an algorithm, called CQ-learning, which learns to adapt the state representation for multi-agent systems in order to coordinate with other agents. We propose ...
We report on a case study in the emergence of a lexicon in a group of autonomous distributed agents situated and grounded in an open environment. Because the agents are autonomous,...