Sciweavers

2842 search results - page 336 / 569
» The Learn@WU Learning Environment
Sort
View
AIIDE
2008
15 years 9 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
IFIP3
1998
106views Education» more  IFIP3 1998»
15 years 8 months ago
Conception and Realization of the Offline Navigator in the Virtual University
The concept of the Virtual University offers a new learning environment for distance education. All the functionalities of a conventional university are available to the students ...
Thomas Demuth, Andreas Rieke, Dagmar Sommer
AUIC
2004
IEEE
15 years 10 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
ASAP
2006
IEEE
114views Hardware» more  ASAP 2006»
15 years 10 months ago
The Mythical CCM: In Search of Usable (and Resuable) FPGA-Based General Computing Machines
Early FPGA researchers understood that FPGAs made possible the creation of a new, flexible, and powerful class of machine -- the configurable computing machine (CCM). The earliest...
Brent E. Nelson
ACG
2009
Springer
16 years 1 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck