We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou
d abstract) Michael Benedikt Bell Labs Jan Van den Bussche Limburgs Universitair Centrum Christof L?oding Lehrstuhl Informatik VII RWTH Aachen Thomas Wilke Institut f?ur Informatik...
Successful open source projects foster collaboration and innovation while benefiting from a faster pace of development, but are often plagued by poor developer's documentatio...
Modeling and simulating pipelined processors in procedural languages such as C/C++ requires lots of cost in handling concurrent events, which hinders fast simulation. A number of ...
We introduce the first process algebra with non-blocking reading actions for modelling concurrent asynchronous systems. We study the impact this new kind of actions has on fairnes...
Flavio Corradini, Maria Rita Di Berardini, Walter ...