We first describe the Human Factors and Ergonomics Society (HFES), then our challenges with respect to meeting the needs of multidisciplinary professionals. We discuss how HFES ha...
A key challenge for software that supports asynchronous distance education is to engage and guide students who are not interacting in real-time. We describe a first study of two a...
Abstract. We give an overview of important results for non-atomic congestion games in their traditional form along with self-contained and short proofs and then present new results...
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
The rise in social computing has facilitated a shift from consumer cultures to cultures of participation. These developments represent unique and fundamental opportunities and cha...