: We present a scene acquisition system which allows for fast and simple acquisition of arbitrarily large 3D environments. We propose a small device which acquires and processes fr...
Benjamin Huhle, Philipp Jenke, Wolfgang Straß...
This article discusses methods to support assurance of surveillance monitoring; and compliance verification knowledge management (CV-KM). The discussion includes aspects of primar...
This article explores the possibility of using dynamic Educational Virtual Environments (EVEs) for helping students with limited background in physics and mathematics to deeply un...
Assimina M. Kontogeorgiou, Joan Bellou, Tassos A. ...
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
This work extends the Particle Swarm Optimization (PSO) algorithm for working on dynamic environments. We propose an evaporation mechanism to solve the outdated memory problem. We...