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FDG
2009
ACM
16 years 1 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
ISM
2008
IEEE
163views Multimedia» more  ISM 2008»
16 years 28 days ago
Cocktail Party on the Mobile
We present the architecture, user interface and prototype implementation of Fluid Voice, a proximity based mobile group communication system for opportunistic social exchanges. It...
Kwan Hong Lee, Andrew Lippman, Thiago Santos
ABIALS
2008
Springer
16 years 26 days ago
The Cognitive Body: From Dynamic Modulation to Anticipation
Abstract— Starting from the situated and embodied perspective on the study of biological cognition as a source of inspiration, this paper programmatically outlines a path towards...
Alberto Montebelli, Robert Lowe, Tom Ziemke
AH
2008
Springer
16 years 26 days ago
A Validation Framework for Formal Models in Adaptive Work-Integrated Learning
The focus of my thesis is on the development of a multi-method framework for the validation of formal models (domain model, user model, and teaching model) for adaptive work-integr...
Barbara Kump
ICAC
2007
IEEE
16 years 26 days ago
Adaptive Learning of Metric Correlations for Temperature-Aware Database Provisioning
This paper introduces a transparent self-configuring architecture for automatic scaling with temperature awareness in the database tier of a dynamic content web server. We use a ...
Saeed Ghanbari, Gokul Soundararajan, Jin Chen, Cri...
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