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GAMEON
2003
15 years 8 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
IADIS
2003
15 years 8 months ago
A Unifying Approach for Interface Adaptation
It is sometimes a challenge to untangle the large amount of information on the Web. We thus need to adapt this information to a given user in a particular context. This adaptation...
Mathieu Barcikowski, Jean-Charles Marty, Laurence ...
PSB
2001
15 years 8 months ago
A Multithreaded Parallel Implementation of a Dynamic Programming Algorithm for Sequence Comparison
This paper discusses the issues involved in implementing a dynamic programming algorithm for biological sequence comparison on a generalpurpose parallel computing platform based o...
W. S. Martins, Juan del Cuvillo, F. J. Useche, Kev...
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SBACPAD
2004
IEEE
144views Hardware» more  SBACPAD 2004»
15 years 8 months ago
Improving Server Performance on Transaction Processing Workloads by Enhanced Data Placement
Modern servers access large volumes of data while running commercial workloads. The data is typically spread among several storage devices (e.g. disks). Carefully placing the data...
Juan Rubio, Charles Lefurgy, Lizy Kurian John
SPLC
2004
15 years 8 months ago
Observations from the Recovery of a Software Product Family
The problem of managing the evolution of complex and large software systems is well known. Evolution implies reuse and modification of existing software artifacts, and this means t...
Patricia Lago, Hans van Vliet
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