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NETGAMES
2005
ACM
16 years 8 days ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
PLDI
2005
ACM
16 years 8 days ago
Mitosis compiler: an infrastructure for speculative threading based on pre-computation slices
Speculative parallelization can provide significant sources of additional thread-level parallelism, especially for irregular applications that are hard to parallelize by conventio...
Carlos García Quiñones, Carlos Madri...
SAC
2005
ACM
16 years 8 days ago
Reflective middleware for wireless sensor networks
Wireless Sensor Networks (WSNs) are distributed systems whose main goal is to collect and deliver data to applications. This paper proposes a reflective, service-oriented middlewa...
Flávia Coimbra Delicato, Paulo F. Pires, Lu...
SAC
2005
ACM
16 years 8 days ago
A distributed content-based search engine based on mobile code
Current search engines crawl the Web, download content, and digest this content locally. For multimedia content, this involves considerable volumes of data. Furthermore, this proc...
Volker Roth, Ulrich Pinsdorf, Jan Peters
SIGSOFT
2005
ACM
16 years 8 days ago
Reuse and variability in large software applications
Reuse has always been a major goal in software engineering, since it promises large gains in productivity, quality and time to market reduction. Practical experience has shown tha...
Jacky Estublier, Germán Vega
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