This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
: We generalize the notion of pattern avoidance to arbitrary functions on ordered sets, and consider specifically three scenarios for permutations: linear, cyclic and hybrid, the f...
—During any composite computation, there is a constant need for rounding intermediate results before they can participate in further processing. Recently, a class of number repre...
Peter Kornerup, Jean-Michel Muller, Adrien Panhale...
Length and area regularization are commonplace for inverse problems today. It has however turned out to be much more difficult to incorporate a curvature prior. In this paper we pr...
We present a new approach, called local discriminant embedding (LDE), to manifold learning and pattern classification. In our framework, the neighbor and class relations of data a...