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BCSHCI
2007
15 years 8 months ago
Ten emotion heuristics: guidelines for assessing the user's affective dimension easily and cost-effectively
Emotional appeal is a key dimension in user experience that often goes unmeasured in most user-centered design projects. This paper presents preliminary work for developing a set ...
Eva de Lera, Muriel Garreta Domingo
UMUAI
2002
76views more  UMUAI 2002»
15 years 6 months ago
User Models and User Physical Capability
Current interface design practices are based on user models and descriptions derived almost exclusively from studies of able-bodied users (Keates et al., 1999). However, such users...
Simeon Keates, Patrick Langdon, P. John Clarkson, ...
VISSYM
2004
15 years 8 months ago
A Cluster-Space Visual Interface for Arbitrary Dimensional Classification of Volume Data
In volume visualization, users typically specify transfer functions to classify the data and assign visual attributes to each material class. Higher-dimensional classification mak...
Fan-Yin Tzeng, Kwan-Liu Ma
ACMACE
2005
ACM
16 years 10 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ACISICIS
2010
IEEE
15 years 8 months ago
New Interface Using Palm and Fingertip without Marker for Ubiquitous Environment
We developed new interactive display system called the palm display. Our prototype system shows the image of graphical user interface on the palm and allows the user to have intera...
Seokhwan Kim, Shin Takahashi, Jiro Tanaka