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CHI
2007
ACM
16 years 7 months ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai
CHI
2003
ACM
16 years 7 months ago
An interactive poster exhibit puts visitors in the picture, in real time
This describes the usability and interaction challenges in creating a unique museum exhibit which utilized real-time compositing, and sought to hide complex computational and netw...
Kevin Walker
CADE
2004
Springer
16 years 7 months ago
Sonic - Non-standard Inferences Go OilEd
Sonic1 is the first prototype implementation of non-standard inferences for Description Logics usable via a graphical user interface. The contribution of our implementation is twof...
Anni-Yasmin Turhan, Christian Kissig
ICPR
2010
IEEE
15 years 12 months ago
Comparative Testing of Face Detection Algorithms
Abstract. Face detection (FD) is widely used in interactive user interfaces, in advertising industry, entertainment services, video coding, is necessary first stage for all face r...
Nikolay Degtyarev, Oleg Seredin
IDEAS
2000
IEEE
91views Database» more  IDEAS 2000»
15 years 11 months ago
Algorithms for Cartogram Animation
We describe several value-by-area cartogram animation algorithms that can be used to visualize geographically distributed continuous spatiotemporal data that often occur in GIS sy...
Min Ouyang, Peter Z. Revesz