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CHI
2009
ACM
16 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
CHI
2002
ACM
16 years 7 months ago
QuickSpace: new operations for the desktop metaphor
The explosion of information available to everyday users has resulted in numerous applications that allow users to access this information. Fundamental desktop operations fail to ...
Dugald Ralph Hutchings, John T. Stasko
CHI
2002
ACM
16 years 7 months ago
Will it be upper-case or will it be lower-case: can a prompt for text be a mode signal?
The new forms of interaction being devised for small mobile devices have required designers to re-visit basic principles for user interface design. One of these is the notion of m...
Hokyoung Ryu
VIS
2004
IEEE
116views Visualization» more  VIS 2004»
16 years 7 months ago
Immersive Design of DNA Molecules with a Tangible Interface
This paper presents an experimental immersive interface for designing DNAcomponents for application in nanotechnology. While much research has been done on immersive visualization...
Hiroshi Ishii, Peter Schröder, Steven Schkoln...
ICPR
2006
IEEE
16 years 7 months ago
Embodied Proactive Human Interface "PICO-2"
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
Hiroaki Omasa, Rin-ichiro Taniguchi, Ryo Kurazume,...