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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 10 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
SIGGRAPH
1992
ACM
15 years 10 months ago
Re-tiling polygonal surfaces
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
Greg Turk
ANSS
2007
IEEE
15 years 10 months ago
An Accurate and Efficient Time-Division Parallelization of Cycle Accurate Architectural Simulators
This paper proposes a parallel cycle-accurate microarchitectural simulator which efficiently executes its workload by splitting the simulation process along time-axis into many in...
Masahiro Yano, Toru Takasaki, Takashi Nakada, Hiro...
CGO
2009
IEEE
15 years 10 months ago
Communication-Sensitive Static Dataflow for Parallel Message Passing Applications
Message passing is a very popular style of parallel programming, used in a wide variety of applications and supported by many APIs, such as BSD sockets, MPI and PVM. Its importance...
Greg Bronevetsky
CODES
2007
IEEE
15 years 10 months ago
A computational reflection mechanism to support platform debugging in SystemC
System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...