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CGF
2006
100views more  CGF 2006»
15 years 6 months ago
Ray Tracing Animated Scenes using Motion Decomposition
Though ray tracing has recently become interactive, its high precomputation time for building spatial indices usually limits its applications to walkthroughs of static scenes. Thi...
Johannes Günther, Heiko Friedrich, Ingo Wald,...
CGF
2006
202views more  CGF 2006»
15 years 6 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
CGF
2006
126views more  CGF 2006»
15 years 6 months ago
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent alg...
Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Je...
CLUSTER
2006
IEEE
15 years 6 months ago
Performance of parallel communication and spawning primitives on a Linux cluster
The Linux cluster considered in this paper, formed from shuttle box XPC nodes with 2 GHz Athlon processors connected by dual Gb Ethernet switches, is relatively easily constructed...
David J. Johnston, Martin Fleury, Michael Lincoln,...
CN
2006
89views more  CN 2006»
15 years 6 months ago
Universal IP multicast delivery
Many applications can benefit from ubiquitous availability of multicast delivery. Unfortunately IP multicast coverage on the Internet is spotty at best, limited to individual camp...
Beichuan Zhang, Wenjie Wang, Sugih Jamin, Daniel M...
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