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CGF
2008
150views more  CGF 2008»
15 years 7 months ago
Compact, Fast and Robust Grids for Ray Tracing
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Ares Lagae, Philip Dutré
CGF
2008
104views more  CGF 2008»
15 years 7 months ago
Shrinkability Maps for Content-Aware Video Resizing
A novel method is given for content-aware video resizing, i.e. targeting video to a new resolution (which may involve aspect ratio change) from the original. We precompute a per-p...
Yi-Fei Zhang, Shi-Min Hu, Ralph R. Martin
CGF
2008
151views more  CGF 2008»
15 years 7 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
CGF
2008
140views more  CGF 2008»
15 years 7 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
CORR
2010
Springer
141views Education» more  CORR 2010»
15 years 7 months ago
Termination Detection of Local Computations
Contrary to the sequential world, the processes involved in a distributed system do not necessarily know when a computation is globally finished. This paper investigates the proble...
Emmanuel Godard, Yves Métivier, Gerard Tel
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