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» The Implementation of Functional Programming Languages
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HOTOS
1997
IEEE
15 years 11 months ago
The Flux OS Toolkit: Reusable Components for OS Implementation
To an unappreciated degree, research both in operating systems andtheirprogramminglanguageshasbeen severely hampered by the lack of cleanly reusable code providing mundanelow-leve...
Bryan Ford, Kevin Van Maren, Jay Lepreau, Stephen ...
192
Voted
ISORC
2002
IEEE
15 years 11 months ago
IKE 2-Implementing the Stateful Distributed Object Paradigm
— This paper describes IKE 2, which is distributed object computing middleware that supports the creation of interoperable realtime distributed applications. These applications a...
J. Russell Noseworthy
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
172
Voted
ICFP
2010
ACM
15 years 7 months ago
Logical types for untyped languages
Programmers reason about their programs using a wide variety of formal and informal methods. Programmers in untyped languages such as Scheme or Erlang are able to use any such met...
Sam Tobin-Hochstadt, Matthias Felleisen
POPL
2011
ACM
14 years 9 months ago
Dynamic inference of static types for ruby
There have been several efforts to bring static type inference to object-oriented dynamic languages such as Ruby, Python, and Perl. In our experience, however, such type inference...
Jong-hoon (David) An, Avik Chaudhuri, Jeffrey S. F...