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VLSISP
2008
203views more  VLSISP 2008»
15 years 6 months ago
FPGA-based System for Real-Time Video Texture Analysis
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
CNSM
2010
15 years 4 months ago
DP+IP = design of efficient backup scheduling
Many industries experience an explosion in digital content. This explosion of electronic documents, along with new regulations and document retention rules, sets new requirements f...
Ludmila Cherkasova, Alex Zhang, Xiaozhou Li
IPPS
2010
IEEE
15 years 4 months ago
Profitability-based power allocation for speculative multithreaded systems
With the shrinking of transistors continuing to follow Moore's Law and the non-scalability of conventional outof-order processors, multi-core systems are becoming the design ...
Polychronis Xekalakis, Nikolas Ioannou, Salman Kha...
SECON
2010
IEEE
15 years 4 months ago
Coexistence-Aware Scheduling for Wireless System-on-a-Chip Devices
Abstract--Today's mobile devices support many wireless technologies to achieve ubiquitous connectivity. Economic and energy constraints, however, drive the industry to impleme...
Lei Yang, Vinod Kone, Xue Yang, York Liu, Ben Y. Z...
BMCBI
2006
92views more  BMCBI 2006»
15 years 6 months ago
Recrafting the neighbor-joining method
Background: The neighbor-joining method by Saitou and Nei is a widely used method for constructing phylogenetic trees. The formulation of the method gives rise to a canonical (n3)...
Thomas Mailund, Gerth Stølting Brodal, Rolf...