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AIIDE
2008
15 years 9 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
WSC
2008
15 years 9 months ago
High performance spreadsheet simulation on a desktop grid
We present a proof-of-concept prototype for high performance spreadsheet simulation called S3. Our goal is to provide a user-friendly, yet computationally powerful simulation envi...
Juta Pichitlamken, Supasit Kajkamhaeng, Putchong U...
ACMDIS
2008
ACM
15 years 8 months ago
Exploring true multi-user multimodal interaction over a digital table
True multi-user, multimodal interaction over a digital table lets co-located people simultaneously gesture and speak commands to control an application. We explore this design spa...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
ASPLOS
2008
ACM
15 years 8 months ago
Concurrency control with data coloring
Concurrency control is one of the main sources of error and complexity in shared memory parallel programming. While there are several techniques to handle concurrency control such...
Luis Ceze, Christoph von Praun, Calin Cascaval, Pa...
ATAL
2008
Springer
15 years 8 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...