Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
We present a proof-of-concept prototype for high performance spreadsheet simulation called S3. Our goal is to provide a user-friendly, yet computationally powerful simulation envi...
Juta Pichitlamken, Supasit Kajkamhaeng, Putchong U...
True multi-user, multimodal interaction over a digital table lets co-located people simultaneously gesture and speak commands to control an application. We explore this design spa...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
Concurrency control is one of the main sources of error and complexity in shared memory parallel programming. While there are several techniques to handle concurrency control such...
Luis Ceze, Christoph von Praun, Calin Cascaval, Pa...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...