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ACMACE
2005
ACM
16 years 9 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
AOSD
2005
ACM
16 years 9 days ago
Role-based refactoring of crosscutting concerns
Improving the structure of code can help developers work with a software system more efficiently and more consistently. To aid developers in re-structuring the implementation of c...
Jan Hannemann, Gail C. Murphy, Gregor Kiczales
PADS
2005
ACM
16 years 9 days ago
RINSE: The Real-Time Immersive Network Simulation Environment for Network Security Exercises
The RINSE simulator is being developed to support large-scale network security preparedness and training exercises, involving hundreds of players and a modeled network composed of...
Michael Liljenstam, Jason Liu, David M. Nicol, You...
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SIGMETRICS
2005
ACM
154views Hardware» more  SIGMETRICS 2005»
16 years 9 days ago
Fair operation of multi-server and multi-queue systems
Multi-server and multi-queue architectures are common mechanisms used in a large variety of applications (call centers, Web services, computer systems). One of the major motivatio...
David Raz, Benjamin Avi-Itzhak, Hanoch Levy
VRML
2005
ACM
16 years 9 days ago
Visualization across the pond: how a wireless PDA can collaborate with million-polygon datasets via 9, 000km of cable
We present an initial report on using our distributed, collaborative grid enabled visualization environment to link SuperComputing 2004 (Pittsburgh, PA, USA) with the Cardiff Scho...
Ian J. Grimstead, Nick J. Avis, David W. Walker