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IJVR
2007
108views more  IJVR 2007»
15 years 6 months ago
Design and Narrative Structure for the Virtual Human Scenarios
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
Stefan Göbel, Ido Aharon Iurgel, Markus R&oum...
FGR
2004
IEEE
169views Biometrics» more  FGR 2004»
15 years 9 months ago
Monocular Reconstruction of Human Motion by Qualitative Selection
One of the main difficulties when reconstructing human motion from monocular video is the depth ambiguity. Achieving a reconstruction, given the projection of the joints, can be r...
Martin Eriksson, Stefan Carlsson
BMVC
2001
15 years 8 months ago
Human Shape Estimation in a Multi-Camera Studio
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
Jonathan Starck, Adrian Hilton, John Illingworth
CORR
2007
Springer
92views Education» more  CORR 2007»
15 years 6 months ago
Passive Control Architecture for Virtual Humans
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
GIS
2008
ACM
16 years 7 months ago
Biography as events in time and space
In digital humanities projects, particularly for historical research and cultural heritage, GIS has played an increasingly important role. However, most implementations have conce...
Fredric C. Gey, Ryan Shaw, Ray R. Larson, Barry Pa...