—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
One of the main difficulties when reconstructing human motion from monocular video is the depth ambiguity. Achieving a reconstruction, given the projection of the joints, can be r...
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
In digital humanities projects, particularly for historical research and cultural heritage, GIS has played an increasingly important role. However, most implementations have conce...
Fredric C. Gey, Ryan Shaw, Ray R. Larson, Barry Pa...