Learning from end-users is essential to participatory design. In order to learn from end-users we need to find end-users to collaborate with. However, finding end-users can be the...
Rachel K. E. Bellamy, Tracee Vetting Wolf, Rhonda ...
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected...
Noi Sukaviriya, Mark Podlaseck, Rick Kjeldsen, Ant...
Users interacting with front-projected displays often work between the projector and the display surface. This causes undesirable projection on the user as well as temporary blind...
Many power users that contribute to open source projects have no intention of becoming regular contributors; they just want a bug fixed or a feature implemented. How often do thes...
We propose a variant of the multi-touch display technology that introduces an original way of manipulating threedimensional data. The underlying metaphor is that of a deformable s...