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ACMACE
2005
ACM
15 years 12 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
ACMACE
2005
ACM
15 years 12 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...
ATAL
2005
Springer
15 years 12 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
ICRA
2002
IEEE
188views Robotics» more  ICRA 2002»
15 years 11 months ago
Control Architecture and Experiment of a Situated Robot System for Interactive Assembly
We present the development of and experiment with a robot system showing cognitive capabilities of children of three to four years. We focus on two topics: assembly by two hands a...
Jianwei Zhang, Alois Knoll
ACMDIS
2000
ACM
15 years 10 months ago
A Pattern Approach to Interaction Design
To create successful interactive systems, user interface designers need to cooperate with developers and application domain experts in an interdisciplinary team. These groups, how...
Jan O. Borchers