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CRITICAL
2005
15 years 8 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
AVI
2010
15 years 8 months ago
A community based metaphor supporting EUD within communities
The paper proposes an approach to EUD focusing on communities: on the one hand, users are considered as a community of cooperating actors; on the other hand, applications and devi...
Marco P. Locatelli, Carla Simone
INTERACT
2007
15 years 8 months ago
Recognising Erroneous and Exploratory Interactions
A better understanding of “human error” is needed to help overcome problems of people assuming they are to blame for their inability to use poorly designed technology. In order...
Jonathan Back, Ann Blandford, Paul Curzon
ICAD
2004
15 years 8 months ago
Interaction Sound Feedback in a Haptic Virtual Environment to Improve Motor Skill Acquisition
This paper describes the concept and the realisation of a research prototype of a haptic environment that is enhanced with sound feedback to impart implicit knowledge and to teach...
Christian Müller-Tomfelde
SIGCOMM
2010
ACM
15 years 7 months ago
EyePhone: activating mobile phones with your eyes
As smartphones evolve researchers are studying new techniques to ease the human-mobile interaction. We propose EyePhone, a novel "hand-free" interfacing system capable o...
Emiliano Miluzzo, Tianyu Wang, Andrew T. Campbell