In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
The paper proposes an approach to EUD focusing on communities: on the one hand, users are considered as a community of cooperating actors; on the other hand, applications and devi...
A better understanding of “human error” is needed to help overcome problems of people assuming they are to blame for their inability to use poorly designed technology. In order...
This paper describes the concept and the realisation of a research prototype of a haptic environment that is enhanced with sound feedback to impart implicit knowledge and to teach...
As smartphones evolve researchers are studying new techniques to ease the human-mobile interaction. We propose EyePhone, a novel "hand-free" interfacing system capable o...