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ECAI
2006
Springer
15 years 10 months ago
Using Emotions for Behaviour-Selection Learning
Emotions play a very important role in human behaviour and social interaction. In this paper we present a control architecture which uses emotions in the behaviour selection proces...
Maria Malfaz, Miguel Angel Salichs
AAAI
2007
15 years 9 months ago
Using Eye-Tracking Data for High-Level User Modeling in Adaptive Interfaces
In recent years, there has been substantial research on exploring how AI can contribute to Human-Computer Interaction by enabling an interface to understand a user’s needs and a...
Cristina Conati, Christina Merten, Saleema Amershi...
AAAI
2008
15 years 9 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
FLAIRS
2008
15 years 9 months ago
A Case-Based Reasoning Approach to Imitating RoboCup Players
We describe an effort to train a RoboCup soccer-playing agent playing in the Simulation League using casebased reasoning. The agent learns (builds a case base) by observing the be...
Michael W. Floyd, Babak Esfandiari, Kevin Lam
CRV
2008
IEEE
142views Robotics» more  CRV 2008»
15 years 8 months ago
Invariant Classification of Gait Types
This paper presents a method of classifying human gait in an invariant manner based on silhouette comparison. A database of artificially generated silhouettes is created represent...
Preben Fihl, Thomas B. Moeslund