Emotions play a very important role in human behaviour and social interaction. In this paper we present a control architecture which uses emotions in the behaviour selection proces...
In recent years, there has been substantial research on exploring how AI can contribute to Human-Computer Interaction by enabling an interface to understand a user’s needs and a...
Cristina Conati, Christina Merten, Saleema Amershi...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
We describe an effort to train a RoboCup soccer-playing agent playing in the Simulation League using casebased reasoning. The agent learns (builds a case base) by observing the be...
This paper presents a method of classifying human gait in an invariant manner based on silhouette comparison. A database of artificially generated silhouettes is created represent...