This paper offers a fresh perspective to study the role and implications of information and communications technologies (ICT) in processes of local democracy. It moves away from ea...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
When human-multiagent teams act in real-time uncertain domains, adjustable autonomy (dynamic transferring of decisions between human and agents) raises three key challenges. First...
In table soccer, humans can not always thoroughly observe fast actions like rod spins and kicks. However, this is necessary in order to detect rule violations for example for tourn...
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...