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» The High Level Architecture for Simulations
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ICDCS
2012
IEEE
13 years 9 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
SASP
2008
IEEE
183views Hardware» more  SASP 2008»
16 years 1 months ago
Application Acceleration with the Explicitly Parallel Operations System - the EPOS Processor
Different approaches have been proposed over the years for automatically transforming High-Level-Languages (HLL) descriptions of applications into custom hardware implementations. ...
Alexandros Papakonstantinou, Deming Chen, Wen-mei ...
220
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ROBOCUP
1999
Springer
129views Robotics» more  ROBOCUP 1999»
15 years 11 months ago
The Ulm Sparrows 99
In RoboCup-98, sparrows team worked hard just to get both a simulation and a middle size robot team to work and to successfully participate in a major tournament. For this year, we...
Stefan Sablatnög, Stefan Enderle, Mark Dettin...
KIVS
2007
Springer
16 years 22 days ago
Key Exchange for Service Discovery in Secure Content Addressable Sensor Networks
Abstract. Secure Content Addressable Network (SCAN) is an architecture for service discovery in service centric sensor networks that enables dynamic service composition. This paper...
Hans-Joachim Hof, Ingmar Baumgart, Martina Zitterb...
MSWIM
2003
ACM
15 years 12 months ago
Parallel adaptive mobile web clipping
– Wireless mobile access to the Internet is an indispensable tool for private and corporate users alike; but both industry and academia recognize the need for better service. Imp...
Alex Vrenios