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IPPS
2006
IEEE
16 years 6 days ago
Tree-based overlay networks for scalable applications
The increasing availability of high-performance computing systems with thousands, tens of thousands, and even hundreds of thousands of computational nodes is driving the demand fo...
Dorian C. Arnold, G. D. Pack, Barton P. Miller
RTCSA
2006
IEEE
16 years 6 days ago
Portable Execution Time Analysis Method
We propose a new execution time prediction method that combines measurement-based execution time analysis and simulation-based memory access analysis. In measurement-based executi...
Keiji Yamamoto, Yutaka Ishikawa, Toshihiro Matsui
VTC
2006
IEEE
107views Communications» more  VTC 2006»
16 years 6 days ago
Architecture of an Always Best Connected Vehicular Communication Gateway
Abstract— MobilitY and CollAboRative Work in European Vehicle Emergency NeTworks (MYCAREVENT) is an European Project of the 6th Framework Program [1], and aims to optimize the Eu...
Erik Weiss, M. Muehleisen, Carl-Herbert Rokitansky...
WECWIS
2006
IEEE
137views ECommerce» more  WECWIS 2006»
16 years 6 days ago
Real Time Business Intelligence for the Adaptive Enterprise
— In today's competitive environment, analysing data to predict market trends of products and services and to improve the performance of enterprise systems is an essential b...
Ben Azvine, Zhan Cui, Detlef Nauck, Basim A. Majee...
ACMACE
2006
ACM
16 years 5 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher