In this paper, we claim that both prototype-based visual programming and traditional Smalltalk class-based programming are required for developing applications with a GUI. We intro...
Pervasive programs should be context-aware, which means that program functions should react according to changing environmental conditions. Slicing, as an important class of code ...
This paper is about the modular compilation and distribution of a sub-class of Simulink programs [9] across networks using bounded FIFO queues. The problem is first addressed mat...
A new model of Genetic Programming with variable size population is presented in this paper and applied to the reconstruction of target functions in dynamic environments (i.e. pro...
Programs are often structured around the idea that different pieces of code comprise distinct principals, each with a view of its environment. Typical examples include the module...
Steve Zdancewic, Dan Grossman, J. Gregory Morriset...