This paper presents an algorithm, called PCG, for planning the foothold positions of spider-like robots in planar tunnels bounded by piecewise linear walls. The paper focuses on 3-...
Unstructured meshes are often used in simulations and imaging applications. They provide advanced flexibility in modeling abilities but are more difficult to manipulate and anal...
We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by u...
Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh M...
Corners and curves are important image features in many vision-based applications. Corners are usually more stable and easier to match than curves,while curves contain richer info...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...