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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
16 years 15 days ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
ACCV
2006
Springer
16 years 14 days ago
Tracking with the Kinematics of Extremal Contours
Abstract. This paper addresses the problem of articulated motion tracking from image sequences. We describe a method that relies on an explicit parameterization of the extremal con...
David Knossow, Rémi Ronfard, Radu Horaud, F...
PEWASUN
2006
ACM
16 years 13 days ago
Revisiting neighbor discovery with interferences consideration
In wireless multi-hop networks, hello protocols for neighbor discovery are a basic service offered by the networking stack. However, their study usually rely on rather simplistic...
Elyes Ben Hamida, Guillaume Chelius, Eric Fleury
DATE
2005
IEEE
91views Hardware» more  DATE 2005»
16 years 3 days ago
Reliability-Centric High-Level Synthesis
Importance of addressing soft errors in both safety critical applications and commercial consumer products is increasing, mainly due to ever shrinking geometries, higher-density c...
Suleyman Tosun, Nazanin Mansouri, Ercument Arvas, ...
ICMCS
2005
IEEE
75views Multimedia» more  ICMCS 2005»
16 years 3 days ago
The sound wave ray-space
This paper addresses the problem of 3D sound representation without sound source localization and proposes a theory based on the ray-space representation of light rays, which is i...
Mehrdad Panahpour Tehrani, Yasushi Hirano, Toshiak...